![]() In Chapter I, you spend time leveling each of your three available artisans to level 5, then level 10 in Chapter II, then max level 12 in Chapter III. ![]() Crafting is a huge part of the game, though endgame deals primarily with enchanting through the Mystic. The flow of the crafting objectives mirrors what you probably would be doing anyway at that Chapter’s point in your leveling. Over a third of the seasonal objectives deal with leveling or using your artisans to craft things. But do the seasonal objectives as we see them now currently represent the core parts of Diablo 3? It’s obvious from the complete list that seasonal objectives are turning the point for playing a Diablo 3 Season into less of a leveling speed race and more of an “experience the core parts of the game” event. I was able to guess some objectives from all three later chapters based on what I saw in Chapter I, but there was still some content that surprised me. It soon evolved into a mini-game of whether I could get the objective of a later chapter to go off before I got to see the list. ![]() My last run with the Diablo 3 patch 2.3.0 PTR was spent leveling a seasonal character so I could get a sneak peek at all the new seasonal objectives you have to complete to claim the pet and portrait rewards. ![]()
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